The VFX Artists Podcast

How Animation Changed My Life - Michael Morgan - Part 1 | TVAP EP23

February 08, 2022 The VFX Artists Podcast chats to Michael Morgan Season 1 Episode 23
The VFX Artists Podcast
How Animation Changed My Life - Michael Morgan - Part 1 | TVAP EP23
Show Notes Chapter Markers

In this episode, we chat to Michael Morgan, a U.K. based senior character animator and animation mentor about his journey into the industry and working with some of the most highly respected studios in the world.

Michael has over two decades of experience in the VFX industry, and has contributed to some of your favourite movies and characters on the big screen, ranging from Marvel's Black Panther, Guarians Of The Galaxy: Vol 2, Star Wars: Clone Wars, Venom, Pacific Rim: Uprising and more!

In this episode, we discus his journey into the industry, his experiences leading and supervising teams. We also go on to discuss what qualities he looks for in animators, as well as the common practices and mistakes animators do, showreel advice, motion capture, and more

As always, if you liked this episode, please like, comment, subscribe and share!

You can find Michael on Linkedin

Chapters:
00:00 - Pre roll and what to expect in this episode
03:24 - Welcoming Michael on the show
05:28 - Did you always want to be an animator?
07:10 - Journey into the industry
14:20 - Doing 3D animation at home in the late 99's and 2000's
15:43 - Getting into the industry
17:07 - Preference between being a senior animator and supervisor
23:20 - Best way for animators to get in the industry or transition into, from different departments
27:05 - Traits you see in those who go on to be successful
28:31 - Qualities you look for in animators on your team?
29:52 - Why has 2D animmation mostly become redundant
37:31 - Will Maya remain the industry standard for animators?
39:05 - Would you hire an animator, if you liked their work but had never used Maya?
40:10 - Parents thoughts about your career choice
44:25 - Preference between animation for VFX and full animated feature
49:27 - Achieving realism in animation with/without motion capture
53:34 - Approaching a new sequence or shot
57:08 - Confidence with filming your own references
59:45 - Managing stressful days
End of Part 1

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Pre roll and what to expect in this episode
Welcoming Michael on the show
Did you always want to be an animator?
Journey into the industry
Doing 3D animation at home in the late 99's and 2000's
Getting into the industry
Preference between being a senior animator and supervisor
Best way for animators to get in the industry or transition into, from different departments
Traits you see in those who go on to be successful
Qualities you look for in animators on your team?
Why has 2D animmation mostly become redundant
Will Maya remain the industry standard for animators?
Would you hire an animator, if you liked their work but had never used Maya?
Parents thoughts about your career choice
Preference between animation for VFX and full animated feature
Achieving realism in animation with/without motion capture
Approaching a new sequence or shot
Confidence with filming your own references
Managing stressful days