The VFX Artists Podcast

An Unreal Engine Discussion, with Filipe Magalhães, Realtime Supervisor at NVIZ | TVAP EP27

March 29, 2022 Filipe Magalhães Episode 27
The VFX Artists Podcast
An Unreal Engine Discussion, with Filipe Magalhães, Realtime Supervisor at NVIZ | TVAP EP27
Show Notes Chapter Markers

In this episode, Kofi chats to Filipe Magalhães, Realtime supervisor at NVIZ about Unreal engine and all things realtime.

We do a deep dive into Unreal engine in the use for  previs, VFX, and Virtual production, compare it to Unity, and retrace Filipe's journey into the industry.

Following up on that, we discus the education, diversity and representation in the VFX industry, neurodiversity and more.

A very well packed episode, not to be missed!

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Chapters:
00:00:00 Episode Overview 
00:02:05 intro 
00:02:32 Introductions and a bit about Filipe 
00:09:52 When did you realise you had a creative interest? 
00:13:10 Differences between unreal and unity and why the previs/postvis, VFX and virtual production industries have adopted unreal over Unity
00:18:06 What do you generally use unreal for and how does the workflow differ between previs/postvis, VFX and or virtual production
00:32:33 What are the common requests/demands from directors and what does it take to provide the right tools and results in a fast environment
00:40:48 Non handheld virtual camera challenges in Unreal 
00:42:44 What does Unreal lack or can be improved 
00:48:23 How technical does one need to be when using unreal 
00:55:44 Is non-realtime rendering a thing of the past 
00:58:45 Favourite non-real time renderers and why 
01:00:27 Achieving diversification and representation in the VFX industry 
01:05:44 Assets and Unreal showreel advice 
01:08:10 Career path advice 
01:14:29 The importance of parental support in finding self 
01:18:31 Conclusion

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Episode Overview
Intro
Introductions and a bit about Filipe
When did you realise you had a creative interest?
Differences between unreal and unity and why the previs/postvis, VFX and virtual production industries have adopted unreal over Unity
What do you generally use unreal for and how does the workflow differ between previs/postvis, VFX and or virtual production
What are the common requests/demands from directors and what does it take to provide the right tools and results in a fast environment
Non handheld virtual camera challenges in Unreal
What does Unreal lack or can be improved
How technical does one need to be when using unreal
Is non-realtime rendering a thing of the past
Favourite non-real time renderers and why
Achieving diversification and representation in the VFX industry
Assets and Unreal showreel advice
Career path advice
The importance of parental support in finding self
Conclusion