The VFX Artists Podcast

How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40

September 12, 2022 The VFX Artists Podcast interviews Rolf Schneider, owner of Science-D-Visions Episode 40
The VFX Artists Podcast
How We Created 3DEqualizer For The VFX Industry, with Rolf Schneider | TVAP EP40
Show Notes Chapter Markers

In this episode, I had the biggest opportunity to chat to Rolf Schneider, owner of Science-D-Visions,  about how he Created 3DEqualizer For The VFX Industry.

Looking back at the evolving digital scene in the 80's and 90's, we discuss working on the Commodore 64 and Amiga, to creating the first version of 3DEqualizer in 1996, to MPC and ILM purchasing their first licenses in 1996 and '97. We do a deep dive about the whole journey and how it all happened.

An episode not to be missed!

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https://www.thevfxartistspodcast.com/

3DE
https://www.3dequalizer.com/

Chapters:
00:00:00 Ident    
00:00:05 Introducing Rolf    
00:00:35 A bit about Rolf, his background and role at Science-D-Vision    
00:02:15 Working on the Commodore & Amiga in the 80's    
00:04:32 How we started building 3DEqualizer    
00:07:06 Coming up with a name for 3DEqualizer    
00:08:07 The team    
00:11:35 Developing animation & (ray tracing) rendering software in the 80's    
00:16:09 Getting the first studio to buy 3DEqualizer    
00:22:42 Tools over interface?    
00:27:07 Playing a major role in the VFX industry    
00:32:17 The future of matchmove & motion tracking within 3DE alongside AI    
00:36:40 Industries outside of VFX using 3DE    
00:38:50 Is it easier to impliment tools into 3DE    
00:42:52 How 3DE became the industry standard for the VFX industry    
00:46:21 Best Wins till date    
00:49:13 What keeps you going and innovative    
00:53:01 What should the industry expect in the future    
00:53:18 Appreciation & Conclusion

#3dequalizer #matchmove #rolfschneider

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Ident
Introducing Rolf
A bit about Rolf, his background and role at Science-D-Vision
Working on the Commodore & Amiga in the 80's
How we started building 3DEqualizer
Coming up with a name for 3DEqualizer
The team
Developing animation & (ray tracing) rendering software in the 80's
Getting the first studio to buy 3DEqualizer
Tools over interface?
Playing a major role in the VFX industry
The future of matchmove & motion tracking within 3DE alongside AI
Industries outside of VFX using 3DE
Is it easier to impliment tools into 3DE
How 3DE became the industry standard for the VFX industry
Best Wins till date
What keeps you going and innovative
What should the industry expect in the future
Appreciation & Conclusion