This week we talk with Christy Anzelmo, Chief Product Officer at Foundry and before that Director of Product for the Nuke family of projects.
We take a tour of her career, beginning in the fashion industry before moving in to VFX, her role in leading development on one of the most widely used compositing softwares in the industry, and on the uses of Foundry products outside of VFX in product design, architecture and even car configuration. We talk about the rising importance of machine learning and USD in VFX, interoperability and finally we talk about working in software as a career path for VFX Artists.
Apologies for the occasional echoes in this episode - I had my headphones a little too loud.
00:00:00What to expect in this episode
00:01:36Introduction to Christy Anzelmo
00:04:10Career beginning and work in the Fashion industry
00:09:30Foundry Products in product design
00:12:00Use of digital in the fashion industry
00:13:30Starting working on Nuke
00:15:30How Daniel and Christy met at her first client facing meeting
00:17:30The diversity of the Nuke userbase
00:18:30Can Christy use Nuke?
00:20:09The Nuke team
00:21:02Product Management and working in the industry
00:24:30What Foundry does with that long survey they send you
00:26:00A feature added to Nuke as a result of the survey
00:26:40Cara VR and 360 video
00:28:00Unusual uses of Nuke
00:30:00Car configuration with Nuke
00:32:46Different priorities for different companies
00:33:20Shake to disconnect and Apple Shake
00:34:00Improving usability in professional software
00:36:50Looking at rival software and consistency
00:39:00Interoperability and less linear pipelines
00:41:30USD and “The Dream”
00:43:12Copy Cat and machine learning in Nuke 13
00:48:15Pre-trained tools in Nuke 13
00:48:50IP and copyright obstacles to machine learning